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Run!
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Started by NullIsland on 22-06-2006 13:47 · 16 replies · 27,850 views · Posted by the project developer
Thread: Run! View First Unread
DEV RELEASE Release notes and testing
posting the first public build of Run!. it is an endless psychological horror obstacle runner built around escalating tension and distance survival.

you begin in the quiet of the Midnight Graveyard, but as you run deeper into the night, the environment starts deteriorating. the further you survive, the darker and more aggressive the world becomes, and the faster your score accumulates.

Controls are straightforward: W / Space / Up Arrow to jump over roots and graves, and S / Down Arrow to duck underneath low-flying wraiths and hazards. Grazing obstacles with tight timing awards a Close Call score bonus.

Headphones are strongly recommended for the procedural heartbeat and audio cues. Post your best distance and high scores. Let me know how deep you manage to get before the dark catches you.

>> PLAY THE DEVELOPER BUILD <<
Coordinates: 0.0000 N, 0.0000 E
"Keep running. Do not look back."
Re: Run!
made it to 1,450m on my third run. ducking under those low flying specters in the red fog while the heartbeat is pounding is genuinely stressful in headphones.
RCT2 custom scenario builder
Re: Run!
passed the 3,000m mark and the sky completely changed. the screen shake and background cues almost made me miss a jump. 16,840 final score.
Case mod with blue cathode tube
Re: Run!
glad the tension is translating well. The duck hitbox has a small safety buffer so you can skim directly underneath the wraiths without clipping.
Coordinates: 0.0000 N, 0.0000 E
"Keep running. Do not look back."
Re: Run!
broke 4,800m! whatever is waiting past the 4,000m mark is terrifying. managed to bank 28,500 points before a hound caught my landing.
<marquee>Under Construction</marquee>
Re: Run!
the atmosphere transition around 500m scared the daylight out of me. smooth frame rate and very responsive jumps.
LAN party survivor
Re: Run!
the Close Call bonus sound chime gives so much incentive to cut jumps as close as possible.
Morning coffee & forum lurking
Re: Run!
reached 3,200m! the mourning chants in the background speed up as the pace ramps.
Danish indie dev community
Re: Run!
the gothic tombstone silhouettes against the crimson horizon look fantastic.
GraphicsGale pixel artist
Re: Run!
5,200m run! 34,200 points. the speed past 5k is insane.
DC Comics forum moderator
Re: Run!
arrow keys feel very responsive. the slide animation into duck recovery is seamless.
Alienware Predator full tower case
Re: Run!
headphones are definitely required. the spatial audio cues give you warning before the wraith swoops.
"Snake? Snake?! SNAAAAKE!"
Re: Run!
passed 4,500m on my lunch break. had three people crowding around my CRT watching.
Follow the white rabbit.
Re: Run!
new board record: 6,140m with 42 Close Call grazes!
Stealth action enthusiast
Re: Run!
the sepulcher altar header framing the game canvas looks super authentic.
Descent 3 6DOF pilot
Re: Run!
6,140m is incredible phantom_thief. you must have memorized the double grave leap rhythm.
Coordinates: 0.0000 N, 0.0000 E
"Keep running. Do not look back."
Re: Run!
still playing this every evening. timeless gothic runner.
LAN party survivor
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