|
NullIsland
Project Author
N
Offline
Join Date: Jan 2005
Location: Rotterdam, NL Posts: 360
|
DEV RELEASE Release notes and testing
posting the first public build of Run!. it is an endless psychological horror obstacle runner built around escalating tension and distance survival. you begin in the quiet of the Midnight Graveyard, but as you run deeper into the night, the environment starts deteriorating. the further you survive, the darker and more aggressive the world becomes, and the faster your score accumulates. Controls are straightforward: W / Space / Up Arrow to jump over roots and graves, and S / Down Arrow to duck underneath low-flying wraiths and hazards. Grazing obstacles with tight timing awards a Close Call score bonus. Headphones are strongly recommended for the procedural heartbeat and audio cues. Post your best distance and high scores. Let me know how deep you manage to get before the dark catches you. >> PLAY THE DEVELOPER BUILD <<Coordinates: 0.0000 N, 0.0000 E "Keep running. Do not look back."
|
|
rollercoaster_tycoon
Member
R
Offline
Join Date: Mar 2005
Location: Amsterdam, NL Posts: 270
|
Re: Run!
made it to 1,450m on my third run. ducking under those low flying specters in the red fog while the heartbeat is pounding is genuinely stressful in headphones. RCT2 custom scenario builder
|
|
turbo_boost
Junior Member
T
Offline
Join Date: May 2005
Location: Phoenix, USA Posts: 195
|
Re: Run!
passed the 3,000m mark and the sky completely changed. the screen shake and background cues almost made me miss a jump. 16,840 final score. Case mod with blue cathode tube
|
|
NullIsland
Project Author
N
Offline
Join Date: Jan 2005
Location: Rotterdam, NL Posts: 360
|
Re: Run!
glad the tension is translating well. The duck hitbox has a small safety buffer so you can skim directly underneath the wraiths without clipping. Coordinates: 0.0000 N, 0.0000 E "Keep running. Do not look back."
|
|
geocities_wizard
Member
G
Offline
Join Date: Jan 2005
Location: Stockholm, SE Posts: 420
|
Re: Run!
broke 4,800m! whatever is waiting past the 4,000m mark is terrifying. managed to bank 28,500 points before a hound caught my landing. <marquee>Under Construction</marquee>
|
|
ice_cube_99
Member
I
Offline
Join Date: Apr 2005
Location: Dublin, IE Posts: 310
|
Re: Run!
the atmosphere transition around 500m scared the daylight out of me. smooth frame rate and very responsive jumps. LAN party survivor
|
|
bacon_and_eggs
Junior Member
B
Offline
Join Date: Jun 2005
Location: Helsinki, FI Posts: 195
|
Re: Run!
the Close Call bonus sound chime gives so much incentive to cut jumps as close as possible. Morning coffee & forum lurking
|
|
coffeecup_99
Junior Member
C
Offline
Join Date: Jul 2005
Location: Copenhagen, DK Posts: 160
|
Re: Run!
reached 3,200m! the mourning chants in the background speed up as the pace ramps. Danish indie dev community
|
|
pixel_art_guy
Member
P
Offline
Join Date: Jun 2005
Location: Denver, USA Posts: 260
|
Re: Run!
the gothic tombstone silhouettes against the crimson horizon look fantastic. GraphicsGale pixel artist
|
|
green_lantern
Member
G
Offline
Join Date: Aug 2004
Location: Bristol, UK Posts: 440
|
Re: Run!
5,200m run! 34,200 points. the speed past 5k is insane. DC Comics forum moderator
|
|
alien_ware
Member
A
Offline
Join Date: Jan 2005
Location: Hamburg, DE Posts: 310
|
Re: Run!
arrow keys feel very responsive. the slide animation into duck recovery is seamless. Alienware Predator full tower case
|
|
metal_gear_solid
Member
M
Offline
Join Date: Sep 2005
Location: Tokyo, JP Posts: 230
|
Re: Run!
headphones are definitely required. the spatial audio cues give you warning before the wraith swoops. "Snake? Snake?! SNAAAAKE!"
|
|
matrix_reloaded
Junior Member
M
Offline
Join Date: Oct 2005
Location: New York, USA Posts: 190
|
Re: Run!
passed 4,500m on my lunch break. had three people crowding around my CRT watching. Follow the white rabbit.
|
|
phantom_thief
Member
P
Offline
Join Date: Feb 2003
Location: Munich, DE Posts: 490
|
Re: Run!
new board record: 6,140m with 42 Close Call grazes! Stealth action enthusiast
|
|
zero_gravity
Member
Z
Offline
Join Date: May 2005
Location: Toronto, CA Posts: 320
|
Re: Run!
the sepulcher altar header framing the game canvas looks super authentic. Descent 3 6DOF pilot
|
|
NullIsland
Project Author
N
Offline
Join Date: Jan 2005
Location: Rotterdam, NL Posts: 360
|
Re: Run!
6,140m is incredible phantom_thief. you must have memorized the double grave leap rhythm. Coordinates: 0.0000 N, 0.0000 E "Keep running. Do not look back."
|
|
ice_cube_99
Member
I
Offline
Join Date: Apr 2005
Location: Dublin, IE Posts: 310
|
Re: Run!
still playing this every evening. timeless gothic runner. LAN party survivor
|