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PaperTiger
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Join Date: Jan 2003
Location: New Jersey, USA Posts: 530
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DEV RELEASE Release notes and testing
the six-level Park the Car garage pack is ready. steering is deliberately heavy at low speed, but the car no longer slides after you release a key. reverse has a wider turning circle, so lining up matters more than wiggling in place. touching a wall costs time instead of ending the level. hitting another car still resets the attempt. level five is the hardest one. level six is meant to be a victory lap. >> PLAY THE DEVELOPER BUILD <<Windows 2000 Professional SP4 "Parallel parking is an extreme sport."
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metal_gear_solid
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Join Date: Sep 2005
Location: Tokyo, JP Posts: 230
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Re: Park the Car - garage pack
level three taught me to use reverse properly. steering makes sense after that. "Snake? Snake?! SNAAAAKE!"
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matrix_reloaded
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Location: New York, USA Posts: 190
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Re: Park the Car - garage pack
wall penalty is better than an instant reset. small mistakes do not waste the whole run. Follow the white rabbit.
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PaperTiger
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Location: New Jersey, USA Posts: 530
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Re: Park the Car - garage pack
that was the goal. parked cars still reset you because otherwise people drive through the lot. Windows 2000 Professional SP4 "Parallel parking is an extreme sport."
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phantom_thief
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Join Date: Feb 2003
Location: Munich, DE Posts: 490
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Re: Park the Car - garage pack
level five took seven tries. level six really is easier. Stealth action enthusiast
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zero_gravity
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Join Date: May 2005
Location: Toronto, CA Posts: 320
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Re: Park the Car - garage pack
finished with 2:14 total penalty. chunky controls fit the game. Descent 3 6DOF pilot
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morpheus_2k
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Location: Vienna, AT Posts: 195
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Re: Park the Car - garage pack
level 4 Basement Pillars requires an exact 3-point turn between the yellow bollards. Take the blue pill or the red pill
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xX_Sephiroth_Xx
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Join Date: Jan 2006
Location: Zurich, CH Posts: 260
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Re: Park the Car - garage pack
the engine rev audio and screeching tire sound effects on hard turns are great. One-Winged Angel MP3 in background
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SoftReset
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Join Date: Jul 2006
Location: Berlin, Germany Posts: 340
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Re: Park the Car - garage pack
valet Bay in level 5 is diabolical. parked luxury cars on both sides with zero margin for error. Pentium M 755 2.0GHz | ThinkPad T42p "Did you try turning it off and never turning it on again?"
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ColdPizza
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Join Date: Jan 2007
Location: Manchester, UK Posts: 462
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Re: Park the Car - garage pack
total run time: 4:18 with zero scratches! patience with the reverse gear pays off. Lead Programmer / Chaos Engineer "The house always wins, but reload is free."
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PaperTiger
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Join Date: Jan 2003
Location: New Jersey, USA Posts: 530
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Re: Park the Car - garage pack
zero scratches on level 5 is impressive ColdPizza. the turning radius was tuned to 2.8m scale. Windows 2000 Professional SP4 "Parallel parking is an extreme sport."
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ViperGTS
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Location: Phoenix, USA Posts: 184
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Re: Park the Car - garage pack
as a car guy, the steering inertia and weight transfer physics feel remarkably authentic. 98 Dodge Viper GTS fan | 3dfx Voodoo5 5500
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sk8r_dude
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Join Date: Jan 2003
Location: California, USA Posts: 295
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Re: Park the Car - garage pack
cleared the whole pack during lunch break. Roof Deck level 6 sunset background looks cool. THPS2 PC multiplayer lobby regular
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dave_84
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Location: Manchester, UK Posts: 620
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Re: Park the Car - garage pack
the dashboard LED telemetry HUD fits the retro aesthetic perfectly. Cable modem 512k active | mIRC #nyx-modding
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ShadowLink
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Location: Toronto, CA Posts: 580
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Re: Park the Car - garage pack
tight, satisfying controls. exactly what an indie parking simulator should be. Ocarina of Time 100% speedrun hobbyist
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zero_gravity
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Join Date: May 2005
Location: Toronto, CA Posts: 320
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Re: Park the Car - garage pack
replayed to beat my penalty score. 0:42 total penalty on the entire 6-floor pack. Descent 3 6DOF pilot
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