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Park the Car - garage pack
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Started by PaperTiger on 06-05-2007 19:18 · 15 replies · 21,900 views · Posted by the project developer
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DEV RELEASE Release notes and testing
the six-level Park the Car garage pack is ready.

steering is deliberately heavy at low speed, but the car no longer slides after you release a key. reverse has a wider turning circle, so lining up matters more than wiggling in place.

touching a wall costs time instead of ending the level. hitting another car still resets the attempt.

level five is the hardest one. level six is meant to be a victory lap.

>> PLAY THE DEVELOPER BUILD <<
Windows 2000 Professional SP4
"Parallel parking is an extreme sport."
Re: Park the Car - garage pack
level three taught me to use reverse properly. steering makes sense after that.
"Snake? Snake?! SNAAAAKE!"
Re: Park the Car - garage pack
wall penalty is better than an instant reset. small mistakes do not waste the whole run.
Follow the white rabbit.
Re: Park the Car - garage pack
that was the goal. parked cars still reset you because otherwise people drive through the lot.
Windows 2000 Professional SP4
"Parallel parking is an extreme sport."
Re: Park the Car - garage pack
level five took seven tries. level six really is easier.
Stealth action enthusiast
Re: Park the Car - garage pack
finished with 2:14 total penalty. chunky controls fit the game.
Descent 3 6DOF pilot
Re: Park the Car - garage pack
level 4 Basement Pillars requires an exact 3-point turn between the yellow bollards.
Take the blue pill or the red pill
Re: Park the Car - garage pack
the engine rev audio and screeching tire sound effects on hard turns are great.
One-Winged Angel MP3 in background
Re: Park the Car - garage pack
valet Bay in level 5 is diabolical. parked luxury cars on both sides with zero margin for error.
Pentium M 755 2.0GHz | ThinkPad T42p
"Did you try turning it off and never turning it on again?"
Re: Park the Car - garage pack
total run time: 4:18 with zero scratches! patience with the reverse gear pays off.
Lead Programmer / Chaos Engineer
"The house always wins, but reload is free."
Re: Park the Car - garage pack
zero scratches on level 5 is impressive ColdPizza. the turning radius was tuned to 2.8m scale.
Windows 2000 Professional SP4
"Parallel parking is an extreme sport."
Re: Park the Car - garage pack
as a car guy, the steering inertia and weight transfer physics feel remarkably authentic.
98 Dodge Viper GTS fan | 3dfx Voodoo5 5500
Re: Park the Car - garage pack
cleared the whole pack during lunch break. Roof Deck level 6 sunset background looks cool.
THPS2 PC multiplayer lobby regular
Re: Park the Car - garage pack
the dashboard LED telemetry HUD fits the retro aesthetic perfectly.
Cable modem 512k active | mIRC #nyx-modding
Re: Park the Car - garage pack
tight, satisfying controls. exactly what an indie parking simulator should be.
Ocarina of Time 100% speedrun hobbyist
Re: Park the Car - garage pack
replayed to beat my penalty score. 0:42 total penalty on the entire 6-floor pack.
Descent 3 6DOF pilot
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