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SoftReset
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Join Date: Jul 2006
Location: Berlin, Germany Posts: 340
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DEV RELEASE Release notes and testing
Nightmate Match v1.0 is the finished version of my memory-card game. the typo in the name stayed because everybody already called it that. the deck is shuffled once per round, pairs never move, and the timer pauses during the opening preview. hard mode shortens the preview instead of adding more cards. i removed the screen shake and random fake cards from the beta. they were annoying, not scary. normal mode should be comfortable. hard is for score runs. >> PLAY THE DEVELOPER BUILD <<Pentium M 755 2.0GHz | ThinkPad T42p "Did you try turning it off and never turning it on again?"
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morpheus_2k
Junior Member
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Join Date: Dec 2005
Location: Vienna, AT Posts: 195
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Re: Nightmate Match v1.0
normal clear with 38 seconds left. fixed deck makes every mistake feel like mine. Take the blue pill or the red pill
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xX_Sephiroth_Xx
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Join Date: Jan 2006
Location: Zurich, CH Posts: 260
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Re: Nightmate Match v1.0
thank you for removing screen shake. beta made me stop after one round. One-Winged Angel MP3 in background
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SoftReset
Project Author
S
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Join Date: Jul 2006
Location: Berlin, Germany Posts: 340
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Re: Nightmate Match v1.0
agreed. the final version keeps the atmosphere in the sound and card art. Pentium M 755 2.0GHz | ThinkPad T42p "Did you try turning it off and never turning it on again?"
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BlueLagoon
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Join Date: Feb 2003
Location: Atlanta, USA Posts: 680
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Re: Nightmate Match v1.0
hard clear with 11 seconds. short preview is enough of a difficulty change. Dreamcast VGA box owner
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BobaFett99
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Join Date: Jan 2003
Location: New Jersey, USA Posts: 310
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Re: Nightmate Match v1.0
name still makes me laugh, but the game is solid. no errors after ten rounds. "As you wish." - Star Wars CCG player
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ColdPizza
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Join Date: Jan 2007
Location: Manchester, UK Posts: 462
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Re: Nightmate Match v1.0
the vector tarot sigils look super sharp. did you draw those by hand in Illustrator? Lead Programmer / Chaos Engineer "The house always wins, but reload is free."
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SoftReset
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S
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Join Date: Jul 2006
Location: Berlin, Germany Posts: 340
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Re: Nightmate Match v1.0
yes, hand-plotted SVG paths based on 19th-century occult grimoire woodcuts. Pentium M 755 2.0GHz | ThinkPad T42p "Did you try turning it off and never turning it on again?"
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TranceLover
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Join Date: Jan 2003
Location: Amsterdam, NL Posts: 415
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Re: Nightmate Match v1.0
hard mode clear with 18.4s remaining! 8 consecutive matches without a single wrong flip. ASOT podcast listener & MIDI arranger
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ShadowLink
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Join Date: Jan 2003
Location: Toronto, CA Posts: 580
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Re: Nightmate Match v1.0
the ambient chime when sealing a pair is really satisfying. Ocarina of Time 100% speedrun hobbyist
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LiquidOcelot
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Join Date: Jan 2003
Location: Tokyo, JP Posts: 490
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Re: Nightmate Match v1.0
memorizing the 4 corner cards during the 2-second preview is the key to sub-20s clears. "You're pretty good."
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voodoo3_owner
Senior Member
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Join Date: Jan 2003
Location: Texas, USA Posts: 670
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Re: Nightmate Match v1.0
clean, bug-free memory game. great to see it hit v1.0 SoftReset. Glide2x.dll enthusiast | 3dfx forever
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fuzzy_logic
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Join Date: Feb 2003
Location: Melbourne, AU Posts: 310
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Re: Nightmate Match v1.0
played on my ThinkPad trackpoint with no miss-clicks. great hitboxes. Dial-up 56k V.90 disconnect sound on repeat
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Dr_Pepper_Fan
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Join Date: Mar 2003
Location: Atlanta, USA Posts: 215
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Re: Nightmate Match v1.0
new best score: 14,850 on Hard Mode. 23 flavors of pure overclocking
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BobaFett99
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Join Date: Jan 2003
Location: New Jersey, USA Posts: 310
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Re: Nightmate Match v1.0
still one of my go-to quick coffee break games on this forum. "As you wish." - Star Wars CCG player
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