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GreenTea
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Join Date: Aug 2004
Location: Bristol, UK Posts: 478
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DEV RELEASE Release notes and testing
posting Escape the Songs 1.2. it is a high-speed rhythm platform runner built around procedural chiptune synth tracks. wanted a fast obstacle course where your jumps, rocket thrusts, lane flips, and wave glides synchronize with the music. there are three distinct environments to clear: Track Environments & Mechanics:- Level 1 (Emerald Canopy): Forest theme. Pure Cube timing run over mossy stone steps, briar thorns, and mushroom spring pads. - Level 2 (Neon Skyline): Cyberpunk City theme. Cube mixed with Rocket Ship flight through narrow illuminated skyscraper corridors. - Level 3 (Infernal Core): Hell theme. Multi-vehicle gauntlet featuring Cube, lane-inverting Spike Wheel, and high-frequency Razor Wave through bubbling magma caverns. Controls are W / Space / Up Arrow / Left-Click. Quick retry is mapped to [R] and pause is [P]. Clearing a track unlocks the next one in the level menu. Post your attempt counts and clear percentages. Let me know how the ship and wave handling feel on your setup. >> PLAY THE DEVELOPER BUILD <<Sound Blaster Audigy 2 ZS | Sennheiser HD 280 Pro "Sync or sink."
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slipknot_fan
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Join Date: Oct 2003
Location: Manchester, UK Posts: 230
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Re: Escape the Songs 1.2
level 1 cleared in 8 attempts. the bassline in Emerald Canopy is ridiculously catchy. jump pads feel very responsive. Iowa album loop on repeat
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GreenTea
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Join Date: Aug 2004
Location: Bristol, UK Posts: 478
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Re: Escape the Songs 1.2
glad the pad bounce feels right. I tuned the jump buffer so holding W as you land chains into the next leap cleanly. Sound Blaster Audigy 2 ZS | Sennheiser HD 280 Pro "Sync or sink."
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depeche_mod
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Join Date: Jan 2005
Location: Calgary, CA Posts: 210
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Re: Escape the Songs 1.2
Neon Skyline ship section took me about 25 tries. the ceiling hazard markers made reading the gaps much easier. Synthpop & hex editors
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winamp_skin_maker
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Join Date: Nov 2004
Location: Tokyo, JP Posts: 490
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Re: Escape the Songs 1.2
the chiptune arpeggios in level 2 are awesome. the beat-synced background flash during the drop is a really nice touch. Winamp 2.x classic skin designer
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acid_rain
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Join Date: Feb 2005
Location: Texas, USA Posts: 180
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Re: Escape the Songs 1.2
Infernal Core is intense. the lane-flipping Spike Wheel transition into the magma wave feels super smooth. ReBirth RB-338 techno jammer
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alt_f4
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Join Date: May 2003
Location: Lyon, FR Posts: 430
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Re: Escape the Songs 1.2
100% on all 3 tracks! total of 84 attempts across the board. the wide wave corridor in Hell is tough but totally fair. great release GreenTea. Don't press Alt+F4 for god mode
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rollercoaster_tycoon
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Join Date: Mar 2005
Location: Amsterdam, NL Posts: 270
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Re: Escape the Songs 1.2
the momentum physics on the rocket ship in level 2 are so tight. very easy to micro-tap. RCT2 custom scenario builder
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turbo_boost
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Join Date: May 2005
Location: Phoenix, USA Posts: 195
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Re: Escape the Songs 1.2
took me 45 attempts on level 3. that final razor wave corridor requires rhythm perfection. Case mod with blue cathode tube
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geocities_wizard
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Join Date: Jan 2005
Location: Stockholm, SE Posts: 420
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Re: Escape the Songs 1.2
the Winamp-style equalizer bars bouncing at the top while playing is such cool styling. <marquee>Under Construction</marquee>
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ice_cube_99
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Join Date: Apr 2005
Location: Dublin, IE Posts: 310
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Re: Escape the Songs 1.2
Emerald Canopy song has been stuck in my head all day. is there a standalone .XM or .MID download? LAN party survivor
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GreenTea
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Join Date: Aug 2004
Location: Bristol, UK Posts: 478
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Re: Escape the Songs 1.2
it is generated in real-time via Web Audio oscillators, but I might export a Winamp tracker render soon! Sound Blaster Audigy 2 ZS | Sennheiser HD 280 Pro "Sync or sink."
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bacon_and_eggs
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Join Date: Jun 2005
Location: Helsinki, FI Posts: 195
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Re: Escape the Songs 1.2
cleared track 2 without losing a life. the transition into ship mode at 45% feels legendary. Morning coffee & forum lurking
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coffeecup_99
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Join Date: Jul 2005
Location: Copenhagen, DK Posts: 160
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Re: Escape the Songs 1.2
instant retry on [R] is crucial for games like this. zero loading delay. Danish indie dev community
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pixel_art_guy
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Join Date: Jun 2005
Location: Denver, USA Posts: 260
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Re: Escape the Songs 1.2
the parallax city silhouette in Neon Skyline looks incredible. GraphicsGale pixel artist
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green_lantern
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Join Date: Aug 2004
Location: Bristol, UK Posts: 440
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Re: Escape the Songs 1.2
100% completion club! total 62 attempts. peak rhythm platforming. DC Comics forum moderator
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alien_ware
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Join Date: Jan 2005
Location: Hamburg, DE Posts: 310
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Re: Escape the Songs 1.2
audio DSP sync is spot on. no desync even after 50 consecutive retries. Alienware Predator full tower case
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alt_f4
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Join Date: May 2003
Location: Lyon, FR Posts: 430
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Re: Escape the Songs 1.2
came back to replay Infernal Core. pure adrenaline rush. Don't press Alt+F4 for god mode
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