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Escape the Songs 1.2
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Started by GreenTea on 14-09-2005 20:05 · 17 replies · 32,190 views · Posted by the project developer
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DEV RELEASE Release notes and testing
posting Escape the Songs 1.2. it is a high-speed rhythm platform runner built around procedural chiptune synth tracks.

wanted a fast obstacle course where your jumps, rocket thrusts, lane flips, and wave glides synchronize with the music. there are three distinct environments to clear:

Track Environments & Mechanics:
- Level 1 (Emerald Canopy): Forest theme. Pure Cube timing run over mossy stone steps, briar thorns, and mushroom spring pads.
- Level 2 (Neon Skyline): Cyberpunk City theme. Cube mixed with Rocket Ship flight through narrow illuminated skyscraper corridors.
- Level 3 (Infernal Core): Hell theme. Multi-vehicle gauntlet featuring Cube, lane-inverting Spike Wheel, and high-frequency Razor Wave through bubbling magma caverns.

Controls are W / Space / Up Arrow / Left-Click. Quick retry is mapped to [R] and pause is [P]. Clearing a track unlocks the next one in the level menu.

Post your attempt counts and clear percentages. Let me know how the ship and wave handling feel on your setup.

>> PLAY THE DEVELOPER BUILD <<
Sound Blaster Audigy 2 ZS | Sennheiser HD 280 Pro
"Sync or sink."
Re: Escape the Songs 1.2
level 1 cleared in 8 attempts. the bassline in Emerald Canopy is ridiculously catchy. jump pads feel very responsive.
Iowa album loop on repeat
Re: Escape the Songs 1.2
glad the pad bounce feels right. I tuned the jump buffer so holding W as you land chains into the next leap cleanly.
Sound Blaster Audigy 2 ZS | Sennheiser HD 280 Pro
"Sync or sink."
Re: Escape the Songs 1.2
Neon Skyline ship section took me about 25 tries. the ceiling hazard markers made reading the gaps much easier.
Synthpop & hex editors
Re: Escape the Songs 1.2
the chiptune arpeggios in level 2 are awesome. the beat-synced background flash during the drop is a really nice touch.
Winamp 2.x classic skin designer
Re: Escape the Songs 1.2
Infernal Core is intense. the lane-flipping Spike Wheel transition into the magma wave feels super smooth.
ReBirth RB-338 techno jammer
Re: Escape the Songs 1.2
100% on all 3 tracks! total of 84 attempts across the board. the wide wave corridor in Hell is tough but totally fair. great release GreenTea.
Don't press Alt+F4 for god mode
Re: Escape the Songs 1.2
the momentum physics on the rocket ship in level 2 are so tight. very easy to micro-tap.
RCT2 custom scenario builder
Re: Escape the Songs 1.2
took me 45 attempts on level 3. that final razor wave corridor requires rhythm perfection.
Case mod with blue cathode tube
Re: Escape the Songs 1.2
the Winamp-style equalizer bars bouncing at the top while playing is such cool styling.
<marquee>Under Construction</marquee>
Re: Escape the Songs 1.2
Emerald Canopy song has been stuck in my head all day. is there a standalone .XM or .MID download?
LAN party survivor
Re: Escape the Songs 1.2
it is generated in real-time via Web Audio oscillators, but I might export a Winamp tracker render soon!
Sound Blaster Audigy 2 ZS | Sennheiser HD 280 Pro
"Sync or sink."
Re: Escape the Songs 1.2
cleared track 2 without losing a life. the transition into ship mode at 45% feels legendary.
Morning coffee & forum lurking
Re: Escape the Songs 1.2
instant retry on [R] is crucial for games like this. zero loading delay.
Danish indie dev community
Re: Escape the Songs 1.2
the parallax city silhouette in Neon Skyline looks incredible.
GraphicsGale pixel artist
Re: Escape the Songs 1.2
100% completion club! total 62 attempts. peak rhythm platforming.
DC Comics forum moderator
Re: Escape the Songs 1.2
audio DSP sync is spot on. no desync even after 50 consecutive retries.
Alienware Predator full tower case
Re: Escape the Songs 1.2
came back to replay Infernal Core. pure adrenaline rush.
Don't press Alt+F4 for god mode
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