Auto run, single jump timing, rough sprites, loud synth beeps.
>> PLAY ESCAPE THE SONGS <<
Screenshot from my run:

If anyone clears it clean, post your best run timing.
Anything Modding Forum |
Welcome, Guest. Please Login or Register. |
|
Anything Modding Forum > General Modding > Escape the Songs |
New Thread | Reply |
| Thread: Escape the Songs | |
| Feb 13, 2001, 11:48 PM | |
|
WaveCracker
Member |
I took an old 2D platform codebase from Jazz Jackrabbit 2 (1998) and hacked it into a one-button runner.
It is called Escape the Songs. Auto run, single jump timing, rough sprites, loud synth beeps. >> PLAY ESCAPE THE SONGS << Screenshot from my run: ![]() If anyone clears it clean, post your best run timing. |
| Feb 13, 2001, 11:56 PM | |
BitPunk Member | This is straight timing pain. Ugly blocks, good pacing. |
| Feb 14, 2001, 12:04 AM | |
Hex0x0x Member | The music is crunchy in a good way. Intro is catchy, then it gets mean fast. |
| Feb 14, 2001, 12:13 AM | |
LANFiend Member | Confirmed playable in IE5 here. Hitboxes are evil but fair. |
| Feb 14, 2001, 12:28 AM | |
RasterGhoul Member | Those yellow bounce pads almost threw me into spikes every time. |
| Feb 14, 2001, 12:41 AM | |
NullPacket Member | I got 82% then clipped a spike tip. Loudest scream of my week. |
| Feb 14, 2001, 01:02 AM | |
NightWire Member | Not joking, this might be the best bad-looking thing on this forum. |
| Feb 14, 2001, 01:17 AM | |
DoomMarine88 Member | Difficulty feels right. The last quarter is brutal. |
| Feb 14, 2001, 01:39 AM | |
WaveCracker Member | Patch notes: ver 1.1 added level 2, and then ver 1.2 added level 3. Also tightened one early spike hitbox and rebalanced a late pad jump. |
| Feb 14, 2001, 08:26 AM | |
CDCryptid Member | Cleared before breakfast. 1 attempt? no. 34 attempts? yes. |
| Feb 14, 2001, 08:41 AM | |
TapeDeck Member | Level 2 finally clicked for me after I stopped panic jumping. |
| Feb 14, 2001, 09:02 AM | |
AcidRain Member | That cube-to-ship switch in level 2 is mean in the best way. |
| Feb 14, 2001, 09:19 AM | |
RetroByte Member | Version 1.2 is harder but feels way better paced than 1.0. |
| Feb 14, 2001, 09:44 AM | |
SoftICE Member | I can confirm level 3 exists now. I crashed at 91% and yelled. |
| Feb 14, 2001, 10:01 AM | |
PixelPanic Member | Best run 87%. Last red section is savage. |
| Feb 14, 2001, 10:16 AM | |
ByteShiver Member | The wave mode in level 3 feels janky but somehow fair. |
| Feb 14, 2001, 10:34 AM | |
OldCRT Member | The new level select screen is simple, but it works great. |
| Feb 14, 2001, 10:51 AM | |
ShadowNinja Member | Played level 2 at lunch. Ship part nearly cooked me. |
| Feb 14, 2001, 11:06 AM | |
RingBuffer Member | Music sync still slaps. Good update. |
| Feb 14, 2001, 11:28 AM | |
NullVibe Member | Can we get a practice mode? My thumbs are gone. |
| Feb 14, 2001, 11:44 AM | |
GlitchFinder Member | Level 3 wave tunnel reminds me of old impossible flash maps. |
| Feb 14, 2001, 12:03 PM | |
RavenByte Member | I beat level 1, fail level 2, repeat forever. |
| Feb 14, 2001, 12:19 PM | |
DOSMancer Member | Runs smooth on my old tower somehow. |
| Feb 14, 2001, 12:46 PM | |
NeonSlug Member | The red palette on level 3 is sick. |
| Feb 14, 2001, 01:09 PM | |
PacketLoss Member | Level 2 ship gravity feels perfect now. |
| Feb 14, 2001, 01:25 PM | |
WireFrame Member | Love that level 3 is long instead of just harder. |
| Feb 14, 2001, 01:48 PM | |
GhostPatch Member | My best is 94% on level 3. Pain. |
| Feb 14, 2001, 02:11 PM | |
TowerCase Member | Can confirm all three levels load fine in browser now. |
| Feb 14, 2001, 02:36 PM | |
BitPunk Member | I got my first clear. 53 attempts. Worth it. |
| Feb 14, 2001, 02:52 PM | |
LANFiend Member | v1.2 definitely cleaner than the early upload. |
| Feb 14, 2001, 03:17 PM | |
Hex0x0x Member | Challenge accepted. Going for full clear tonight. |
| Feb 14, 2001, 03:44 PM | |
NightWire Member | The notes screen saying controls are one-button is helpful. |
| Feb 14, 2001, 04:06 PM | |
RasterGhoul Member | I still fear those ceiling spikes. |
| Feb 14, 2001, 04:22 PM | |
NullPacket Member | Thread should be pinned. This game rules. |
| Feb 14, 2001, 04:57 PM | |
DoomMarine88 Member | Reached level 3 and instantly crashed. Good evening. |
| Feb 14, 2001, 05:13 PM | |
WaveCracker Member | If anyone finds impossible spots in level 3, post the percent and I will patch it. |
| Feb 14, 2001, 09:03 PM | |
NullVibe Member | Can confirm: level 3 clear is possible, just super strict. |
| Feb 15, 2001, 12:18 AM | |
VhsDream Member | Playing this with speakers loud at night is terrifying. |
| Feb 15, 2001, 08:07 AM | |
TapeDeck Member | Morning run update: beat level 2 twice, level 3 still no. |
| Feb 15, 2001, 10:43 AM | |
WaveCracker Member | Thanks for testing. Current live build stays at ver 1.2 with all 3 levels. |
| Feb 15, 2001, 01:05 PM | |
GhostPatch Member | This thread is the only reason I check the forum daily now. |
| Feb 16, 2001, 09:29 AM | |
BitPunk Member | 41 comments later and this game still wins thread of the month. |
| Anything Modding Forum > General Modding > Escape the Songs | New Thread | Reply |