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Thread: clicker fun game
Jan 03, 2001, 09:14 PM
modded cookie clicker game. try it in browser.

>> PLAY CLICKER FUN GAME <<

clicker fun game screenshot



Jan 04, 2001, 01:20 PM
this one is disgusting and weirdly addictive. hit 12k flesh in one sitting.


Jan 04, 2001, 09:47 PM
i bought tendon spool early and it snowballed way faster than vein pump.


Jan 05, 2001, 01:20 PM
audio crackle starts around 3k for me, maybe intended?


Jan 05, 2001, 09:47 PM
chunk burst chance feels higher after first render bucket upgrade.


Jan 06, 2001, 01:20 PM
ui is ugly but readable, which is honestly perfect for this board.


Jan 06, 2001, 09:47 PM
i left it idling and came back to a wall of red particles.


Jan 07, 2001, 01:20 PM
whoever balanced cartilage press did a good job, not too broken.


Jan 07, 2001, 09:47 PM
the tooltip lies a little but in a funny way, i respect it.


Jan 08, 2001, 01:20 PM
my old pc stutters when splatter stacks, still playable though.


Jan 08, 2001, 09:47 PM
vein pump x2 plus marrow tap carried my whole run.


Jan 09, 2001, 01:20 PM
this is the first clicker here that actually has pacing.


Jan 09, 2001, 09:47 PM
i thought it was a joke mod but the loop is legit.


Jan 10, 2001, 01:20 PM
flesh rain event popped and i jumped out of my chair.


Jan 10, 2001, 09:47 PM
is there a hard cap? i hit 99,999 and it kept going.


Jan 11, 2001, 01:20 PM
brown-red palette is nasty in the best possible way.


Jan 11, 2001, 09:47 PM
shop route: tendon spool, then render bucket, then pump.


Jan 12, 2001, 01:20 PM
after 20 minutes the screen looked alive, not sure i liked that.


Jan 12, 2001, 09:47 PM
performance tip: turn sound down and it runs smoother for me.


Jan 13, 2001, 01:20 PM
i got a weird popup text at 25k, scared me a little.


Jan 13, 2001, 09:47 PM
upgrade costs feel fair until late game, then it spikes hard.


Jan 14, 2001, 01:20 PM
this belongs in cursed tools forum, not general modding lol.


Jan 14, 2001, 09:47 PM
clicked through lunch break and lost track of time completely.


Jan 15, 2001, 01:20 PM
the way numbers jump after burst chains is super satisfying.


Jan 15, 2001, 09:47 PM
i think marrow tap is secretly stronger than the description says.


Jan 16, 2001, 01:20 PM
this game made my speakers hiss and i still kept playing.


Jan 16, 2001, 09:47 PM
my run died because i bought cosmetics first, never again.


Jan 17, 2001, 01:20 PM
can confirm it works in old browser mode too.


Jan 17, 2001, 09:47 PM
there is something wrong with the squish sound and i love it.


Jan 18, 2001, 01:20 PM
best i got today was 41k before the tab froze.


Jan 18, 2001, 09:47 PM
once you learn the order, progression feels really smooth.


Jan 19, 2001, 01:20 PM
red dot overlay gets intense but it sells the vibe.


Jan 19, 2001, 09:47 PM
not cookie clicker energy at all, way meaner and weirder.


Jan 20, 2001, 01:20 PM
i keep hearing tiny whispers in the background loop.


Jan 20, 2001, 09:47 PM
render bucket stack is still top tier, no contest.


Jan 21, 2001, 01:20 PM
late-game costs are brutal, but that makes wins feel earned.


Jan 21, 2001, 09:47 PM
dev if you read this, please add one more upgrade tier.


Jan 22, 2001, 01:20 PM
tried no-upgrade challenge run, lasted like two minutes.


Jan 22, 2001, 09:47 PM
flesh counter text shake is subtle but really effective.


Jan 23, 2001, 01:20 PM
this should be pinned just for originality.


Jan 23, 2001, 09:47 PM
my fan ramps up exactly when burst chains trigger, cursed timing.


Jan 24, 2001, 01:20 PM
i found a stable route that hits 30k in under ten minutes.


Jan 24, 2001, 09:47 PM
for me the sweet spot is pump x4 before bucket spam.


Jan 25, 2001, 01:20 PM
the board looks like a crime scene after long sessions.


Jan 25, 2001, 09:47 PM
did not expect depth from a meme title but here we are.


Jan 26, 2001, 01:20 PM
this mod is gross, loud, and somehow expertly tuned.


Jan 26, 2001, 09:47 PM
final verdict: cursed masterpiece. would click again.


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