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SolderSaint
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Join Date: Jan 2005
Location: Oregon, USA Posts: 310
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DEV RELEASE Release notes and testing
Clicker Fun Game build 14 (working title "Meat Pit") is ready for initial public testing. wanted to build an interactive biological clicker game featuring a soft-body meat canvas with real-time spring-damper jiggle physics, directional blood spray trajectories, and flying tissue gibs when landing critical lacerations. Game Features & Systems:- Soft-Body Flesh Organism: 4 distinct evolution stages. As flesh accumulates, the meat grows veiny eye clusters that track your mouse cursor and arterial heart valves that pump on their own. - 3 Upgrade Branches: Manual tools for direct click cuts, automated bio-extractors for continuous passive yield, and permanent mutagenic alterations. - Combo Multiplier & Bio-Spores: Fast rhythmic clicking builds your adrenaline multiplier up to 2.0x. Clicking random floating bio-spores triggers a 10-second 2.5x Frenzy. - Synthesized Audio: Real-time Web Audio squelches, upgrade crunches, and an ambient rhythmic heartbeat that speeds up with higher combo speed. The quota target is set to 25,000,000 raw flesh. A solid run takes around 10 to 15 minutes. Please post your clear times, upgrade strategies, and browser audio performance. >> PLAY THE DEVELOPER BUILD <<Athlon XP-M 2500+ @ 2.4GHz | Abit NF7-S v2.0 | 1GB PC3200 "All flesh is grass, but synthetic meat compiles faster."
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boba_tea
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Join Date: Jan 2005
Location: Leeds, UK Posts: 190
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Re: Clicker Fun Game build 14
finished my first run in 14:18. the accelerating heartbeat audio while holding max combo is genuinely unsettling in headphones. focused heavily on Syphon Tubes and Drip Incubators to build up an early passive base, then rushed the heart pump. no issues on Firefox 1.0. Taro milk tea & Flash games
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sound_blaster16
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Join Date: May 2003
Location: Ohio, USA Posts: 380
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Re: Clicker Fun Game build 14
ran the math on the mid-game tiers. Bone Trephine and Butcher Cleaver crits scale very quickly if you keep the combo bar above 1.5x. hit a spore frenzy right after unlocking Cellular Mitosis and it jumped me forward a few million flesh almost instantly. cleared in 12:05. ISA slot jumper settings: IRQ 5, DMA 1
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cable_modem_king
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Join Date: Dec 2004
Location: Oslo, NO Posts: 220
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Re: Clicker Fun Game build 14
the gore particle arcs and screen drips look great Saint. having the meat mesh physically indent and rebound where you click gives it a lot of weight. how many spring nodes are you running along the perimeter? the canvas loop stayed solid even during the frenzy particle bursts. 2 Mbit down / 512k up blazing speeds
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SolderSaint
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Join Date: Jan 2005
Location: Oregon, USA Posts: 310
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Re: Clicker Fun Game build 14
thanks. it uses 24 spring nodes with Hooke's law elasticity and velocity damping, connected via quadratic Bezier curves so the contour stays rounded. the audio oscillators are generated dynamically on trigger and ramped down to 0 gain within 70ms to keep the browser sound buffer clean. for the fastest clear, try saving for Laser Scalpel right before catching a frenzy spore. Athlon XP-M 2500+ @ 2.4GHz | Abit NF7-S v2.0 | 1GB PC3200 "All flesh is grass, but synthetic meat compiles faster."
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cereal_killer
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Location: Barcelona, ES Posts: 510
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Re: Clicker Fun Game build 14
sub-10 minute clear: 9:42.5 with 1,850 manual clicks and 6 spores popped. Abyssal Reaver combined with max combo adrenaline tears off huge chunks every few taps. Stage 4's cosmic tendrils and eye cluster look great. the ending stats breakdown at 25M is very clean. "Hack the Planet!"
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sleepy_panda
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Location: Perth, AU Posts: 165
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Re: Clicker Fun Game build 14
11:30 on my second run. really appreciate having a concrete finish line and stats summary instead of letting the numbers tick infinitely. the ending log quote "DO NOT RETURN HUNGRY" and the cracked vat fit the late-night theme nicely. Zzz... compiling...
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slipknot_fan
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Join Date: Oct 2003
Location: Manchester, UK Posts: 230
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Re: Clicker Fun Game build 14
the sound design when popping a spore is visceral. whole desk shook through my subwoofer. Iowa album loop on repeat
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depeche_mod
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Join Date: Jan 2005
Location: Calgary, CA Posts: 210
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Re: Clicker Fun Game build 14
got the Sentient Core mutation and paired it with 5 Hive Brood Mothers. the critical passive ticks are absurd. Synthpop & hex editors
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winamp_skin_maker
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Join Date: Nov 2004
Location: Tokyo, JP Posts: 490
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Re: Clicker Fun Game build 14
sub-9 minute run! 8:54.2. bought Necrotic Pressure early so frenzy spores spawned every 22 seconds. Winamp 2.x classic skin designer
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acid_rain
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Join Date: Feb 2005
Location: Texas, USA Posts: 180
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Re: Clicker Fun Game build 14
the eyes blinking in stage 3 when hovering over the meat gave me chills. awesome spring physics. ReBirth RB-338 techno jammer
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alt_f4
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Join Date: May 2003
Location: Lyon, FR Posts: 430
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Re: Clicker Fun Game build 14
25M quota reached on my third attempt. best incremental game on the web right now. Don't press Alt+F4 for god mode
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rollercoaster_tycoon
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Join Date: Mar 2005
Location: Amsterdam, NL Posts: 270
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Re: Clicker Fun Game build 14
the upgrade cost scaling is very well balanced. no dull grinding plateaus. RCT2 custom scenario builder
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turbo_boost
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Join Date: May 2005
Location: Phoenix, USA Posts: 195
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Re: Clicker Fun Game build 14
smooth 60fps on Athlon 64 with Radeon 9800. great optimization SolderSaint. Case mod with blue cathode tube
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geocities_wizard
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Location: Stockholm, SE Posts: 420
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Re: Clicker Fun Game build 14
clicked so fast my MX510 mouse microswitch started squeaking. totally worth it. <marquee>Under Construction</marquee>
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ice_cube_99
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Join Date: Apr 2005
Location: Dublin, IE Posts: 310
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Re: Clicker Fun Game build 14
that ending screen with the broken glass vat is pure classic horror sci-fi. LAN party survivor
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bacon_and_eggs
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Join Date: Jun 2005
Location: Helsinki, FI Posts: 195
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Re: Clicker Fun Game build 14
9:12 final time. trick is never letting the combo gauge drop below 1.8x during tier 3. Morning coffee & forum lurking
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SolderSaint
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Join Date: Jan 2005
Location: Oregon, USA Posts: 310
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Re: Clicker Fun Game build 14
fantastic run times everyone. 8:54 is blistering speed. build 14 is officially locked in. Athlon XP-M 2500+ @ 2.4GHz | Abit NF7-S v2.0 | 1GB PC3200 "All flesh is grass, but synthetic meat compiles faster."
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sleepy_panda
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Location: Perth, AU Posts: 165
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Re: Clicker Fun Game build 14
played through it again for the atmosphere. easily one of my favorites on Nyx. Zzz... compiling...
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