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| Thread: clicker fun game | |
| Jan 03, 2001, 09:14 PM | |
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MeatPatcher
Member |
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| Jan 04, 2001, 01:20 PM | |
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TapeDeck
Member |
this one is disgusting and weirdly addictive. hit 12k flesh in one sitting. |
| Jan 04, 2001, 09:47 PM | |
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NullVibe
Member |
i bought tendon spool early and it snowballed way faster than vein pump. |
| Jan 05, 2001, 01:20 PM | |
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AcidRain
Member |
audio crackle starts around 3k for me, maybe intended? |
| Jan 05, 2001, 09:47 PM | |
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GhostPatch
Member |
chunk burst chance feels higher after first render bucket upgrade. |
| Jan 06, 2001, 01:20 PM | |
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PixelPanic
Member |
ui is ugly but readable, which is honestly perfect for this board. |
| Jan 06, 2001, 09:47 PM | |
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WireFrame
Member |
i left it idling and came back to a wall of red particles. |
| Jan 07, 2001, 01:20 PM | |
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NightWire
Member |
whoever balanced cartilage press did a good job, not too broken. |
| Jan 07, 2001, 09:47 PM | |
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RasterGhoul
Member |
the tooltip lies a little but in a funny way, i respect it. |
| Jan 08, 2001, 01:20 PM | |
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Hex0x0x
Member |
my old pc stutters when splatter stacks, still playable though. |
| Jan 08, 2001, 09:47 PM | |
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SoftICE
Member |
vein pump x2 plus marrow tap carried my whole run. |
| Jan 09, 2001, 01:20 PM | |
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ShadowNinja
Member |
this is the first clicker here that actually has pacing. |
| Jan 09, 2001, 09:47 PM | |
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DoomMarine88
Member |
i thought it was a joke mod but the loop is legit. |
| Jan 10, 2001, 01:20 PM | |
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ByteShiver
Member |
flesh rain event popped and i jumped out of my chair. |
| Jan 10, 2001, 09:47 PM | |
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OldCRT
Member |
is there a hard cap? i hit 99,999 and it kept going. |
| Jan 11, 2001, 01:20 PM | |
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RingBuffer
Member |
brown-red palette is nasty in the best possible way. |
| Jan 11, 2001, 09:47 PM | |
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GlitchFinder
Member |
shop route: tendon spool, then render bucket, then pump. |
| Jan 12, 2001, 01:20 PM | |
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RetroByte
Member |
after 20 minutes the screen looked alive, not sure i liked that. |
| Jan 12, 2001, 09:47 PM | |
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DOSMancer
Member |
performance tip: turn sound down and it runs smoother for me. |
| Jan 13, 2001, 01:20 PM | |
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PacketLoss
Member |
i got a weird popup text at 25k, scared me a little. |
| Jan 13, 2001, 09:47 PM | |
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NeonSlug
Member |
upgrade costs feel fair until late game, then it spikes hard. |
| Jan 14, 2001, 01:20 PM | |
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VhsDream
Member |
this belongs in cursed tools forum, not general modding lol. |
| Jan 14, 2001, 09:47 PM | |
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TowerCase
Member |
clicked through lunch break and lost track of time completely. |
| Jan 15, 2001, 01:20 PM | |
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BitPunk
Member |
the way numbers jump after burst chains is super satisfying. |
| Jan 15, 2001, 09:47 PM | |
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LANFiend
Member |
i think marrow tap is secretly stronger than the description says. |
| Jan 16, 2001, 01:20 PM | |
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NullPacket
Member |
this game made my speakers hiss and i still kept playing. |
| Jan 16, 2001, 09:47 PM | |
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CDCryptid
Member |
my run died because i bought cosmetics first, never again. |
| Jan 17, 2001, 01:20 PM | |
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RavenByte
Member |
can confirm it works in old browser mode too. |
| Jan 17, 2001, 09:47 PM | |
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ConsoleKid
Member |
there is something wrong with the squish sound and i love it. |
| Jan 18, 2001, 01:20 PM | |
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StackSmash
Member |
best i got today was 41k before the tab froze. |
| Jan 18, 2001, 09:47 PM | |
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ModJunkie
Member |
once you learn the order, progression feels really smooth. |
| Jan 19, 2001, 01:20 PM | |
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TurboMole
Member |
red dot overlay gets intense but it sells the vibe. |
| Jan 19, 2001, 09:47 PM | |
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CircuitRat
Member |
not cookie clicker energy at all, way meaner and weirder. |
| Jan 20, 2001, 01:20 PM | |
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VHSStatic
Member |
i keep hearing tiny whispers in the background loop. |
| Jan 20, 2001, 09:47 PM | |
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TapeHiss
Member |
render bucket stack is still top tier, no contest. |
| Jan 21, 2001, 01:20 PM | |
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KernelPanic
Member |
late-game costs are brutal, but that makes wins feel earned. |
| Jan 21, 2001, 09:47 PM | |
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WarpDrive
Member |
dev if you read this, please add one more upgrade tier. |
| Jan 22, 2001, 01:20 PM | |
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ByteRipper
Member |
tried no-upgrade challenge run, lasted like two minutes. |
| Jan 22, 2001, 09:47 PM | |
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PixelGhoul
Member |
flesh counter text shake is subtle but really effective. |
| Jan 23, 2001, 01:20 PM | |
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CrashCart
Member |
this should be pinned just for originality. |
| Jan 23, 2001, 09:47 PM | |
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DevNull
Member |
my fan ramps up exactly when burst chains trigger, cursed timing. |
| Jan 24, 2001, 01:20 PM | |
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RedSector
Member |
i found a stable route that hits 30k in under ten minutes. |
| Jan 24, 2001, 09:47 PM | |
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NightCrawler
Member |
for me the sweet spot is pump x4 before bucket spam. |
| Jan 25, 2001, 01:20 PM | |
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FrameDrop
Member |
the board looks like a crime scene after long sessions. |
| Jan 25, 2001, 09:47 PM | |
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ColdBoot
Member |
did not expect depth from a meme title but here we are. |
| Jan 26, 2001, 01:20 PM | |
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FluxCap
Member |
this mod is gross, loud, and somehow expertly tuned. |
| Jan 26, 2001, 09:47 PM | |
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SolderSaint
Member |
final verdict: cursed masterpiece. would click again. |