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SideQuest
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S
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Join Date: May 2005
Location: Tampere, Finland Posts: 295
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DEV RELEASE Release notes and testing
Chicken Road 1.0.4 is up. the chicken now moves on a grid and cars stay in their lanes, which apparently took me four versions to understand. traffic timing is generated when a round starts and stays fixed until you win or lose. there should be no car spawning directly on top of you. the middle island is safe. the painted shoulder is not. i changed the colors so those two areas no longer look identical. ten crossings is a full run. post your time if you finish. >> PLAY THE DEVELOPER BUILD <<Dual CRT setup (19" + 17") | Logitech MX510 "Why cross the road when you can dodge traffic forever?"
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bacon_and_eggs
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Join Date: Jun 2005
Location: Helsinki, FI Posts: 195
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Re: Chicken Road 1.0.4
first full run 4:26. waiting on the island is safer than trying to chain every lane. Morning coffee & forum lurking
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coffeecup_99
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Join Date: Jul 2005
Location: Copenhagen, DK Posts: 160
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Re: Chicken Road 1.0.4
grid movement fixed the slippery feeling from 1.0.2. Danish indie dev community
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SideQuest
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S
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Join Date: May 2005
Location: Tampere, Finland Posts: 295
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Re: Chicken Road 1.0.4
good. i kept a tiny input queue so fast taps are not lost. Dual CRT setup (19" + 17") | Logitech MX510 "Why cross the road when you can dodge traffic forever?"
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pixel_art_guy
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Join Date: Jun 2005
Location: Denver, USA Posts: 260
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Re: Chicken Road 1.0.4
one truck looked close, but the hit was fair when i slowed down and checked. GraphicsGale pixel artist
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green_lantern
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Join Date: Aug 2004
Location: Bristol, UK Posts: 440
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Re: Chicken Road 1.0.4
3:58. going for every gap is a trap. DC Comics forum moderator
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alien_ware
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Join Date: Jan 2005
Location: Hamburg, DE Posts: 310
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Re: Chicken Road 1.0.4
runs smoothly here and the lane colors are clear. this finally feels finished. leave the traffic speed where it is. Alienware Predator full tower case
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metal_gear_solid
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Join Date: Sep 2005
Location: Tokyo, JP Posts: 230
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Re: Chicken Road 1.0.4
filling all 5 roosts in one go in 3:12! the fast red sports car in lane 4 is brutal. "Snake? Snake?! SNAAAAKE!"
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matrix_reloaded
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Join Date: Oct 2005
Location: New York, USA Posts: 190
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Re: Chicken Road 1.0.4
the sinking log animation gives enough warning to hop off before taking a bath. Follow the white rabbit.
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phantom_thief
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Join Date: Feb 2003
Location: Munich, DE Posts: 490
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Re: Chicken Road 1.0.4
bonus golden corn spawn near the river bank saved my high score. Stealth action enthusiast
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zero_gravity
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Join Date: May 2005
Location: Toronto, CA Posts: 320
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Re: Chicken Road 1.0.4
classic arcade Frogger feel with modern responsive key handling. great work SideQuest. Descent 3 6DOF pilot
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morpheus_2k
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Join Date: Dec 2005
Location: Vienna, AT Posts: 195
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Re: Chicken Road 1.0.4
3:04 full run! trick is hopping into the log slipstream immediately. Take the blue pill or the red pill
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xX_Sephiroth_Xx
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Join Date: Jan 2006
Location: Zurich, CH Posts: 260
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Re: Chicken Road 1.0.4
played this for an hour straight. no bugs found on Firefox 2.0. One-Winged Angel MP3 in background
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SideQuest
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Join Date: May 2005
Location: Tampere, Finland Posts: 295
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Re: Chicken Road 1.0.4
thanks for the testing everyone. the 1.0.4 collision box is officially finalized. Dual CRT setup (19" + 17") | Logitech MX510 "Why cross the road when you can dodge traffic forever?"
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bacon_and_eggs
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Join Date: Jun 2005
Location: Helsinki, FI Posts: 195
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Re: Chicken Road 1.0.4
got 2:58! broke the 3-minute barrier on 10 crossings. Morning coffee & forum lurking
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alien_ware
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Join Date: Jan 2005
Location: Hamburg, DE Posts: 310
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Re: Chicken Road 1.0.4
solid, polished release. belongs in the permanent Nyx arcade library. Alienware Predator full tower case
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