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Bloodswepper 1.2 - three fields
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Started by CoffeeStain on 15-02-2004 21:31 · 16 replies · 24,650 views · Posted by the project developer
Thread: Bloodswepper 1.2 - three fields View First Unread
DEV RELEASE Release notes and testing
Bloodswepper 1.2 is linked below. yes, the spelling is still deliberate. this build replaces the single test board with three fields: Shallow Grave is the short classic game, Butcher's Floor lets you survive three wounds, and Mass Grave is the large one-life board.

left click opens and right click marks. touch players can switch marking on above the board. the first opening clears a full patch in every mode, so nobody dies on the first square.

the blood painter is new in 1.2. open patches leave small smears, a mine sprays across nearby squares, and every wound stays visible. clearing a field bandages the remaining mines instead of making the whole board disappear.

19/02 update: fixed the gore layer drifting away from squares when the page is narrow, made wrong marks visible at the end, and lowered Butcher's Floor from 38 mines to 34. old 1.0 times do not count because that board no longer exists.

>> PLAY THE DEVELOPER BUILD <<
3x espresso daily | Visual C++ 6.0 & Hex Workshop
"If it bleeds, it renders."
Re: Bloodswepper 1.2 - three fields
Shallow Grave clear in 1:18. first click opened a proper patch and the numbers are readable through the stains.
Flight Simulator 2002 pilot
Re: Bloodswepper 1.2 - three fields
Butcher's Floor is the best mode. hit two mines, kept playing, then spent the rest of the board terrified of the third.
FastTracker 2 (.XM) composer
Re: Bloodswepper 1.2 - three fields
that is the intended route. struck mines stay open so a wound never hides information. i am reducing the total a little before calling it final.
3x espresso daily | Visual C++ 6.0 & Hex Workshop
"If it bleeds, it renders."
Re: Bloodswepper 1.2 - three fields
Mass Grave clear in 6:52 with one guess near the bottom. dense, but the first safe patch gives enough room to start.
Retro game preservation team
Re: Bloodswepper 1.2 - three fields
the blood on a big empty opening looks much better than the old red square effect. it also does not cover the number completely.
Half-Life mapping group (Worldcraft 3.3)
Re: Bloodswepper 1.2 - three fields
right-click marks work here. the paper X is easier to spot than a tiny flag on my monitor.
Radeon 9800 Pro volt-modded
Re: Bloodswepper 1.2 - three fields
v1.1 posted. fixed touch marking, cut the death flash shorter, and stopped the timer until the first opening.
3x espresso daily | Visual C++ 6.0 & Hex Workshop
"If it bleeds, it renders."
Re: Bloodswepper 1.2 - three fields
wrong marks turning into question marks at death is a mean but useful detail.
"Up the Irons!"
Re: Bloodswepper 1.2 - three fields
the mine looks like an eye after it opens. sound is nasty through headphones, which i assume is the point.
Quake III Arena railgun specialist
Re: Bloodswepper 1.2 - three fields
v1.2 final is up. Butcher's Floor is 34 mines now and the blood layer stays attached when the browser is resized. no more rule changes planned.
3x espresso daily | Visual C++ 6.0 & Hex Workshop
"If it bleeds, it renders."
Re: Bloodswepper 1.2 - three fields
Mass Grave speedrun in 3:44 without getting hit once. pure logic path with zero 50/50s.
DeFRaG mod trickjumping crew
Re: Bloodswepper 1.2 - three fields
the face icon reacting in real time in the status bar gives it that classic Win98 nostalgia with a dark twist.
Dreamcast VGA box owner
Re: Bloodswepper 1.2 - three fields
bandaging the unexploded mines at the end is such a nice aesthetic touch.
Neo Geo MVS 4-slot cabinet restorer
Re: Bloodswepper 1.2 - three fields
played this for 3 hours straight at work. Boss walked past and asked why my Minesweeper had blood splatters.
Logitech Wingman Force 3D joystick
Re: Bloodswepper 1.2 - three fields
sound effects are crisp and visceral. perfect gothic desktop game.
Custom Winamp skins & milkdrop presets
Re: Bloodswepper 1.2 - three fields
thanks for all the speedrun times everyone. glad 1.2 is holding up solidly.
3x espresso daily | Visual C++ 6.0 & Hex Workshop
"If it bleeds, it renders."
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